XC Review: Lord of the Rings: Conquest

I can't say this was a bad game... Well, I can, because it was, but I just felt like it was some sort of online World of Warcraft type game. Except, of course, it wasn't online. So, what I mean is, it's a classic RPG for a 2009 game.

Gameplay was my problem with it. I can barely remember the controls, I haven't played in so long, but I can recall them being...amateur. Maybe it's just me. I think LOTR: Conquest should've had Aragorn's Quest's fluent combat and Aragorn's Quest should've had LOTR: Conquest's graphics. I can't place my finger on it, but there was something that it didn't have... Oh, yeah! Story? Duh. Basically, it's just battle after battle, and if you haven't read the books, you don't really get it. I've read the first and second, so I was in the middle of confused and not confused.

XboxCritic Rating for Lord of the Rings: Conquest For exceptional graphics, a poorly laid out plot, and awkward controls, and for the fact that it would make a good MMORPG, not a singular/co-op game, XboxCritic gives this okay role-player a 2.5 out of 5.