XC Review: Assassin's Creed III

Early Assassin's Creed games had poor facial graphics and animation and weren't as fluently controlled as the new ones are. Why? Unless the designers are stupid, game franchises keep getting better as more games are made. AC3 is no exception. Facial rendering is nearly perfect, parkour is as fluent as it gets, and the combat is as original as it gets.

Don't be mistaken: Every game has its flaws. What was the problem with this one exactly? Lets take a look at the series in general. There's a continual storyline that spans over every game, a.k.a., flaw number one. Yeah, it's okay to have a sequel that has aspects relevant to the original, but come one! Five games with the same antagonists and plot line? And now a sixth due to be released in November? That's like beating a game and starting over on a different console a year later: Same story, new visuals and controls. If you ask me, a game isn't great if it took only twelve months to make. At least the games vary in time periods, which was what made AC3 unique in my opinion.

XboxCritic Rating for Assassin's Creed III



For stunningly brilliant graphics and updated ease of use, however for lack of variation in the continual Assassin's Creed plot line, XboxCritic gives Ubisoft's newest installment in one of their biggest hit franchises yet a 4.5 out of 5.