XC Review: Prince of Persia 2008

In my opinion, all PoP games are the same, or really similar. It's like Ubisoft had Forgotten Sands copied off of their much better 2008 Prince of Persia. Maybe they forgot about it and decided to do it again. Whatever happened, I'm pretty sure they weren't thinking straight.

Anyway, this was a beast game and I thought it was great (up until the first boss, which I couldn't defeat for the life of me). What's unique about the version of the game is that: A). It didn't have me reminiscing on other PoP games. Some games, that's fine. Others...not so much. And B). It was like Samurai 2: Vengeance on mobile, and felt as if you were in a painting. This was really cool and I liked it.

Yes, I liked it. Up until the part where I died in the first boss fight. That I didn't like. Someone should come up with a new trendy name for those games you never finish and you end up wondering why you bought it in the first place.

XboxCritic Rating for Prince of Persia 2008 For a new kind of visuals, a story that isn't held back, but for lack of interesting enemies that have you playing until they're dead, XboxCritic gives Ubisoft's coolest-looking Prince of Persia yet a 3.5 out of 5.